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Mindteck

Software Engineer (C++, Gaming/Unity/Unreal Engine)

Mindteck
Contract · On-site

Job Requirements

On-site

Job description for Software Engineer (C++, Gaming/Unity/Unreal Engine) at Mindteck

Key Responsibilities

  • Contribute to the development and integration of simulation and training systems, including components built using Unity or Unreal Engine
  • Develop and maintain C++‑based software modules, including those that interface with or are built using:
  • MAK suite of simulation software
  • VBS4 (Virtual Battlespace)
  • Support distributed simulator architectures, where multiple software and hardware components interact across a network
  • Work as part of cross‑domain engineering teams, collaborating with:
  • Software engineers on simulation logic and application development
  • Hardware and system engineers on simulator infrastructure, deployment, and integration
  • Build an understanding of the simulator from a hardware and system perspective, including compute platforms, networking, and physical integration constraints
  • Assist in system integration, deployment, testing, debugging, and documentation activities
  • Participate in technical discussions to understand end‑to‑end system behaviour and performance considerations
  • Adhere to established engineering processes, coding standards, and configuration management practices and security requirements

Required Skills &Qualifications

  • Degree in Engineering, Computer Science, Software Engineering, or a related discipline (or equivalent practical experience)
  • Experience with game development technologies using Unity and/or Unreal Engine (academic projects, internships, or personal projects are acceptable)
  • C++ programming fundamentals, with the ability and willingness to apply and deepen these skills
  • Basic understanding of core engineering and software concepts, including:
  • Object‑oriented programming
  • Debugging and testing
  • Version control systems (e.g. Git)
  • Strong willingness to learn specialised simulation software, including MAK and VBS4, as part of project delivery
  • Appropriate for government projects, including the ability to meet security clearance and background checks requirements
About the company
Mindteck
Mindteck

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Legitimate employers won’t ask for contact Telegram or any kind of top-ups or payment. Do not provide your messaging app contacts, bank details, or credit card information.

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Mindteck
Contract · On-site

Job Requirements

On-site

Job description for Software Engineer (C++, Gaming/Unity/Unreal Engine) at Mindteck

Key Responsibilities

  • Contribute to the development and integration of simulation and training systems, including components built using Unity or Unreal Engine
  • Develop and maintain C++‑based software modules, including those that interface with or are built using:
  • MAK suite of simulation software
  • VBS4 (Virtual Battlespace)
  • Support distributed simulator architectures, where multiple software and hardware components interact across a network
  • Work as part of cross‑domain engineering teams, collaborating with:
  • Software engineers on simulation logic and application development
  • Hardware and system engineers on simulator infrastructure, deployment, and integration
  • Build an understanding of the simulator from a hardware and system perspective, including compute platforms, networking, and physical integration constraints
  • Assist in system integration, deployment, testing, debugging, and documentation activities
  • Participate in technical discussions to understand end‑to‑end system behaviour and performance considerations
  • Adhere to established engineering processes, coding standards, and configuration management practices and security requirements

Required Skills &Qualifications

  • Degree in Engineering, Computer Science, Software Engineering, or a related discipline (or equivalent practical experience)
  • Experience with game development technologies using Unity and/or Unreal Engine (academic projects, internships, or personal projects are acceptable)
  • C++ programming fundamentals, with the ability and willingness to apply and deepen these skills
  • Basic understanding of core engineering and software concepts, including:
  • Object‑oriented programming
  • Debugging and testing
  • Version control systems (e.g. Git)
  • Strong willingness to learn specialised simulation software, including MAK and VBS4, as part of project delivery
  • Appropriate for government projects, including the ability to meet security clearance and background checks requirements
About the company
Mindteck
Mindteck

Glints Safety Tips

Legitimate employers won’t ask for contact Telegram or any kind of top-ups or payment. Do not provide your messaging app contacts, bank details, or credit card information.

Learn More

Similar jobs for you
Contract
3–5 years
Mindteck
Contract
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Software Engineer (C++, Gaming/Unity/Unreal Engine)

Mindteck