Job description for Product Designer / UI-UX Designer at PT KOLEGA TEKNOLOGI INDONESIA
Job description
Turn messy business problems into simple, usable product experiences. You will work from discovery and user flow through wireframes, high-fidelity UI, prototypes, validation, design systems, and developer handoff — not just “make the screen look nice.”
Job requirements
- Strong foundation in UX thinking, information architecture, interaction design, visual hierarchy, typography, spacing, and responsive design.
- Proficient in Figma and comfortable creating reusable components, variants, prototypes, and design systems.
- Portfolio showing your process: problem, constraints, exploration, decisions, and final outcome — not only polished mockups.
- Can turn requirements into user flows and identify missing states, edge cases, permissions, empty states, and errors.
- Comfortable speaking with users or stakeholders and separating actual needs from requested features.
- Understands enough frontend behavior to design realistic interfaces and collaborate effectively with engineers.
- Open to using AI for research, ideation, synthesis, and production acceleration while preserving judgment and craft.
Responsibilities
- Run lightweight discovery, clarify user problems, and map key workflows before designing screens.
- Create flows, wireframes, prototypes, and production-ready UI for web and product experiences.
- Build and maintain a coherent design system that helps the team ship faster without visual drift.
- Validate designs with stakeholders or users and iterate based on evidence, not attachment to the first concept.
- Work closely with engineers during implementation and review the final experience after it is built. Improve usability across existing products, including complex business workflows and data-heavy screens.
- Document patterns and design decisions so quality scales beyond one designer.

